

There are also some secret ‘win’ and ‘lose’ states that we’ll let players discover for themselves.

Max: The main goal is to make your group the most popular idol group in Japan, but you can continue playing after that if you want. TechRaptor: Is there any way to actually "win" Idol Manager? If so, what's the win state? That's something that we're very aware of, so we're doing our best to avoid it. We're wary of "over-promising," because we don't want to run into this situation where at release, people say, "Hey, you teased twenty features, but only fifteen of these made it into the final build." Our response to that would be that more is not always better, and in that situation we'd probably release the game in that state because it's a better game with fifteen features than twenty, but at the same time it can be really disappointing for fans to see something teased, only for it to get cut from the final build. So what you see in screenshots are things that we are confident are going to make it into the finished game, but it's by no means a "complete" view of everything that we're working on. If there's a feature that appears in screenshots of early pre-release builds, and then we decide to scrap that feature because it's just not fun or doesn't balance well with the other things we want to put into the game, people are going to notice its absence.

Justin: Screenshots are sort of a way of promising that a given feature will appear in the finished game. Can’t talk details yet though. There are also small sections of the game that look like a traditional visual novel, with background art and everything. You can only hold each event once per year, and they will be an important part of the game, with their own unique gameplay mechanics. There will be at least 6 of these, including a big concert, a tour and a popularity contest. Max: One thing that we didn’t show yet is special events. TechRaptor: Will the game be confined to the menu shown off in the screenshots, or are there other methods of interaction planned? One way to put it is that we’re presenting a “darker” take on the industry, but in a lot of ways I think that we’re just being a little bit more realistic than the games and anime that only present the cutesy idealized version of idol life. There’s something in that dissonance between the fun, cheery veneer that idol groups present, and the somewhat less cheery aspects of the industry that support these groups, that is just really fascinating to me, and I don’t think it gets nearly enough attention. This kind of stuff is very much a part of the industry’s culture and yet it often seems to go overlooked, especially among outsiders who might find things to object to if they followed it more closely. Several years ago, there was this incident where one idol shaved her head and issued a public apology because she broke the “no dating” clause of her contract, and I saw a lot of comments on English-speaking message boards about how weird and problematic this was. I am also curious if that “mature content” makes its way into the Switch version or what changes might be made in general for that release.Justin: Japan’s idol industry is such an interesting social phenomenon. All while apparently balancing personal “relationships” and dealing with rivals.Īs a fan of management sims in general, this genuinely looks interesting. It covers everything from hiring the pop-star idols themselves, training them, and choosing what they do in their day-to-day.
IDOL MANAGER KICKSTARTER SIMULATOR
The game itself is basically a management/business simulator that lets you run your own talent agency.
IDOL MANAGER KICKSTARTER MOD
The previous stretch goals also include “mature content,” the option for a female manager, mod support, vocal music tracks, and asynchronous multiplayer.
IDOL MANAGER KICKSTARTER PC
The PC version will be aiming for a December 2018 release window on Windows, Mac, and Linux, while the Switch version will release sometime in 2019. That said, the developers have confirmed the Switch version will be created after the original PC version has been completed, simply so it won’t slow down development. Notably, it met the stretch goal of a Nintendo Switch version on the final day of crowdfunding. As of today, however, the campaign has gone above and beyond that goal, raising a total of $55,332. Get ready to live the dream of managing idols on the goīack in March, Idol Manager made its debut on Kickstarter looking to raise $5,000 by April 26, 2018.
